Push or pull. Move into a stone to push it. You can push a whole row if there is room at the far end. To pull, stand next to a stone, switch Pull on (or hold Shift), then move away from it into a clear square. The stone follows into your old square. This brings stones back from walls and corners. Switch Pull off to push again. Put a stone on every golden seal.
Trap the rodents. They patrol up and down, moving only when their turn counter reaches zero. Surround one on all four sides with walls or blocks to capture it. A pushed block can nudge a rodent one square if that square is empty.
Watch your whiskers. Touching a rodent catches Mochi. Undo brings her back. Invalid moves do not use a turn. Use Wait to let a rodent pass.
Find the exit. When every seal is lit and every rodent is trapped, walk into the glowing doorway.
On a phone: use the direction pad or swipe across the board. Tap a neighboring square to move once. Tap Pull to toggle pulling, then swipe, tap a neighboring square, or use the direction pad to step away from a stone. The dot button waits one turn.
On a keyboard: arrows / WASD move, hold Shift while moving to pull, P toggles Pull, Z undoes, R opens restart, Space waits. No timer. No hurry.
Stars: three for finishing within the world’s move target without undo, two within 1.6× the target and eight undos, one for finding your way. Your best result stays on this device.